Bandit

Reckless commander of the Western Frontier.

Overview

A raccoon scout who lives off the land. Foot soldiers fight and capture well, transports move further; other direct units are weaker.

Bandit copies Sami from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.

Always on

  • +20% attack for foot soldiers
  • −10% attack for direct-combat units other than foot soldiers
  • +1 movement for transports
  • +50% capture speed

CO Power: Quick March

3 stars

Foot soldiers gain +1 movement and +10% attack.

  • +10% attack for foot soldiers
  • +1 movement for foot soldiers
  • +10% attack and +10% defense for all units (every power)

Super CO Power: Midnight Raid

8 stars

Foot soldiers gain +2 movement, +30% attack, and capture in a single turn.

  • +30% attack for foot soldiers
  • +2 movement for foot soldiers
  • Captures in a single turn
  • +10% attack and +10% defense for all units (every power)

The power meter fills as units take and deal damage; see commanders and powers in the rules.

Fellow commanders