Overview
An aardvark sapper in riveted iron armour. Erratic: damage swings with luck.
Clank copies Jugger from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.
Always on
- Good luck: up to +20% extra damage (on top of the usual 0–9)
- Bad luck: up to 15% less damage
CO Power: Overwind
3 stars
Luck swings wider still.
- Good luck: up to +25% extra damage (on top of the usual 0–9)
- Bad luck: up to 10% less damage
- +10% attack and +10% defense for all units (every power)
Super CO Power: Spring Snap
7 stars
Luck swings to extremes.
- Good luck: up to +65% extra damage (on top of the usual 0–9)
- Bad luck: up to 30% less damage
- +10% attack and +10% defense for all units (every power)
The power meter fills as units take and deal damage; see commanders and powers in the rules.