Overview
A badger marksman. Indirect units hit harder and reach further; direct combat units are weaker.
Grimjaw copies Grit from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.
Always on
- +20% attack for indirect (ranged) units
- −20% attack for direct-combat units other than foot soldiers
- +1 range for indirect (ranged) units
CO Power: Long Shot
3 stars
Indirect units gain +1 range and +20% attack.
- +20% attack for indirect (ranged) units
- +1 range for indirect (ranged) units
- +10% attack and +10% defense for all units (every power)
Super CO Power: Deadeye
6 stars
Indirect units gain +2 range and +20% attack.
- +20% attack for indirect (ranged) units
- +2 range for indirect (ranged) units
- +10% attack and +10% defense for all units (every power)
The power meter fills as units take and deal damage; see commanders and powers in the rules.