Grimjaw

Cautious commander of the Northern Realm.

Overview

A badger marksman. Indirect units hit harder and reach further; direct combat units are weaker.

Grimjaw copies Grit from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.

Always on

  • +20% attack for indirect (ranged) units
  • −20% attack for direct-combat units other than foot soldiers
  • +1 range for indirect (ranged) units

CO Power: Long Shot

3 stars

Indirect units gain +1 range and +20% attack.

  • +20% attack for indirect (ranged) units
  • +1 range for indirect (ranged) units
  • +10% attack and +10% defense for all units (every power)

Super CO Power: Deadeye

6 stars

Indirect units gain +2 range and +20% attack.

  • +20% attack for indirect (ranged) units
  • +2 range for indirect (ranged) units
  • +10% attack and +10% defense for all units (every power)

The power meter fills as units take and deal damage; see commanders and powers in the rules.

Fellow commanders