Overview
The anteater matriarch who rules the deep. Strong in attack and defense, and her army crosses any ground at cost 1.
Hivemind copies Sturm from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.
Always on
- +20% attack for all units
- +20% defense for all units
- Every passable terrain costs 1 movement
CO Power: Cave-In
6 stars
The ground collapses on the enemy's densest group: 4 HP damage around it.
- A strike on the densest enemy group: 4 HP to every enemy within 2 tiles
- +10% attack and +10% defense for all units (every power)
Super CO Power: Sinkhole
10 stars
A huge collapse: 8 HP damage around the enemy's densest group.
- A strike on the densest enemy group: 8 HP to every enemy within 2 tiles
- +10% attack and +10% defense for all units (every power)
The power meter fills as units take and deal damage; see commanders and powers in the rules.