Hivemind

Methodical commander of the Nether Dominion.

Overview

The anteater matriarch who rules the deep. Strong in attack and defense, and her army crosses any ground at cost 1.

Hivemind copies Sturm from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.

Always on

  • +20% attack for all units
  • +20% defense for all units
  • Every passable terrain costs 1 movement

CO Power: Cave-In

6 stars

The ground collapses on the enemy's densest group: 4 HP damage around it.

  • A strike on the densest enemy group: 4 HP to every enemy within 2 tiles
  • +10% attack and +10% defense for all units (every power)

Super CO Power: Sinkhole

10 stars

A huge collapse: 8 HP damage around the enemy's densest group.

  • A strike on the densest enemy group: 8 HP to every enemy within 2 tiles
  • +10% attack and +10% defense for all units (every power)

The power meter fills as units take and deal damage; see commanders and powers in the rules.

Fellow commanders