Overview
A rhino who trusts in armour. Vehicles hit harder; everything else is weaker.
Rumble copies Jess from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.
Always on
- +10% attack for ground vehicles
- −10% attack for foot soldiers
- −10% attack for fliers
- −10% attack for boats
CO Power: Charge Up
3 stars
Vehicles gain +10% attack and +1 movement; all units are resupplied.
- +10% attack for ground vehicles
- +1 movement for ground vehicles
- Every unit is resupplied
- +10% attack and +10% defense for all units (every power)
Super CO Power: Full Gallop
6 stars
Vehicles gain +30% attack and +2 movement; all units are resupplied.
- +30% attack for ground vehicles
- +2 movement for ground vehicles
- Every unit is resupplied
- +10% attack and +10% defense for all units (every power)
The power meter fills as units take and deal damage; see commanders and powers in the rules.