Rumble

Aggressive commander of the Southern Pride.

Overview

A rhino who trusts in armour. Vehicles hit harder; everything else is weaker.

Rumble copies Jess from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.

Always on

  • +10% attack for ground vehicles
  • −10% attack for foot soldiers
  • −10% attack for fliers
  • −10% attack for boats

CO Power: Charge Up

3 stars

Vehicles gain +10% attack and +1 movement; all units are resupplied.

  • +10% attack for ground vehicles
  • +1 movement for ground vehicles
  • Every unit is resupplied
  • +10% attack and +10% defense for all units (every power)

Super CO Power: Full Gallop

6 stars

Vehicles gain +30% attack and +2 movement; all units are resupplied.

  • +30% attack for ground vehicles
  • +2 movement for ground vehicles
  • Every unit is resupplied
  • +10% attack and +10% defense for all units (every power)

The power meter fills as units take and deal damage; see commanders and powers in the rules.

Fellow commanders