Sensei

Aggressive commander of the Eastern Empire.

Overview

An old crane master of the air. Copters and foot soldiers are strong, transports move further; vehicles and boats are weak.

Sensei copies Sensei from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.

Always on

  • +50% attack for Hawk Riders and Skyferrys
  • +40% attack for foot soldiers
  • −10% attack for ground vehicles
  • −10% attack for boats
  • +1 movement for transports

CO Power: Call the Flock

2 stars

Militia with 9 HP appear on every empty storehouse.

  • A Militia with 9 HP appears on every empty storehouse you own
  • +10% attack and +10% defense for all units (every power)

Super CO Power: Sky Drop

6 stars

Halberdiers with 9 HP appear on every empty storehouse.

  • A Halberdier with 9 HP appears on every empty storehouse you own
  • +10% attack and +10% defense for all units (every power)

The power meter fills as units take and deal damage; see commanders and powers in the rules.

Fellow commanders