Overview
An old crane master of the air. Copters and foot soldiers are strong, transports move further; vehicles and boats are weak.
Sensei copies Sensei from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.
Always on
- +50% attack for Hawk Riders and Skyferrys
- +40% attack for foot soldiers
- −10% attack for ground vehicles
- −10% attack for boats
- +1 movement for transports
CO Power: Call the Flock
2 stars
Militia with 9 HP appear on every empty storehouse.
- A Militia with 9 HP appears on every empty storehouse you own
- +10% attack and +10% defense for all units (every power)
Super CO Power: Sky Drop
6 stars
Halberdiers with 9 HP appear on every empty storehouse.
- A Halberdier with 9 HP appears on every empty storehouse you own
- +10% attack and +10% defense for all units (every power)
The power meter fills as units take and deal damage; see commanders and powers in the rules.