Talon

Aggressive commander of the Western Frontier.

Overview

A hawk who swoops straight in. Direct combat units are strong; indirect ones weak and short-ranged.

Talon copies Max from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.

Always on

  • +20% attack for direct-combat units other than foot soldiers
  • −10% attack for indirect (ranged) units
  • −1 range for indirect (ranged) units

CO Power: Dive

3 stars

Direct combat units gain +10% attack and +1 movement.

  • +10% attack for direct-combat units other than foot soldiers
  • +1 movement for direct-combat units other than foot soldiers
  • +10% attack and +10% defense for all units (every power)

Super CO Power: Talon Strike

6 stars

Direct combat units gain +30% attack and +2 movement.

  • +30% attack for direct-combat units other than foot soldiers
  • +2 movement for direct-combat units other than foot soldiers
  • +10% attack and +10% defense for all units (every power)

The power meter fills as units take and deal damage; see commanders and powers in the rules.

Fellow commanders