Overview
A hawk who swoops straight in. Direct combat units are strong; indirect ones weak and short-ranged.
Talon copies Max from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.
Always on
- +20% attack for direct-combat units other than foot soldiers
- −10% attack for indirect (ranged) units
- −1 range for indirect (ranged) units
CO Power: Dive
3 stars
Direct combat units gain +10% attack and +1 movement.
- +10% attack for direct-combat units other than foot soldiers
- +1 movement for direct-combat units other than foot soldiers
- +10% attack and +10% defense for all units (every power)
Super CO Power: Talon Strike
6 stars
Direct combat units gain +30% attack and +2 movement.
- +30% attack for direct-combat units other than foot soldiers
- +2 movement for direct-combat units other than foot soldiers
- +10% attack and +10% defense for all units (every power)
The power meter fills as units take and deal damage; see commanders and powers in the rules.