Tusker

Methodical commander of the Southern Pride.

Overview

An elephant admiral. Boats move further and defend better, rain doesn't bother him; fliers are weak.

Tusker copies Drake from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.

Always on

  • −30% attack for fliers
  • +25% defense for boats
  • +1 movement for boats
  • Not slowed or blinded by rain

CO Power: Trumpet Wave

4 stars

All enemy units lose 1 HP and half their stamina.

  • Every enemy unit loses 1 HP
  • Enemy units lose half their stamina
  • +10% attack and +10% defense for all units (every power)

Super CO Power: Monsoon

7 stars

All enemy units lose 2 HP and half their stamina, and rain falls.

  • Every enemy unit loses 2 HP
  • Enemy units lose half their stamina
  • The weather turns to rain until your next turn
  • +10% attack and +10% defense for all units (every power)

The power meter fills as units take and deal damage; see commanders and powers in the rules.

Fellow commanders