Overview
An elephant admiral. Boats move further and defend better, rain doesn't bother him; fliers are weak.
Tusker copies Drake from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.
Always on
- −30% attack for fliers
- +25% defense for boats
- +1 movement for boats
- Not slowed or blinded by rain
CO Power: Trumpet Wave
4 stars
All enemy units lose 1 HP and half their stamina.
- Every enemy unit loses 1 HP
- Enemy units lose half their stamina
- +10% attack and +10% defense for all units (every power)
Super CO Power: Monsoon
7 stars
All enemy units lose 2 HP and half their stamina, and rain falls.
- Every enemy unit loses 2 HP
- Enemy units lose half their stamina
- The weather turns to rain until your next turn
- +10% attack and +10% defense for all units (every power)
The power meter fills as units take and deal damage; see commanders and powers in the rules.