Overview
An ancient bat who sleeps beneath the roots. Units are stronger in attack and defense. No CO Power.
Vesper copies Von Bolt from Advance Wars 2 and Dual Strike: the same everyday strengths and weaknesses, and the same two powers.
Always on
- +10% attack for all units
- +10% defense for all units
Super CO Power: Root Shock
10 stars
3 HP damage around the enemy's densest group, and those units can't act next turn.
- A strike on the densest enemy group: 3 HP to every enemy within 2 tiles, and they can't move next turn
- +10% attack and +10% defense for all units (every power)
The power meter fills as units take and deal damage; see commanders and powers in the rules.