Terrain decides how far units get and how much damage they take. Each defense star under a defender cuts the damage it takes: by 10% per star at full health (40% on four stars), less as the defender loses health. Fliers get no stars. Properties can be captured by foot soldiers; each one you own pays funds at the start of your turn and repairs and resupplies the units that sit on it.
Tiles
Grass
Open grassland: minimal cover.
1 defense star
Tall Grass
Tall grass: some concealment.
1 defense star
Thicket
Dense woods: good cover, slows vehicles.
2 defense starsHides units in fog
Brambles
Thorny terrain: excellent defense, infantry only.
4 defense stars
Trail
Trodden animal trail: fast movement, no cover.
0 defense stars
Boulder
Large boulder: excellent cover, infantry only.
4 defense stars
Hollow
Hollow stump: provides shelter.
3 defense stars
Creek
Shallow water: slows ground units.
0 defense stars
Pond
Deep water: naval units only.
0 defense stars
Lily Pads
Floating pads on deep water: naval units only, some cover.
1 defense starHides units in fog
Shore
Muddy shore: slow movement, no cover.
0 defense stars
Base
Headquarters: lose it and you lose the battle.
4 defense starsCapture 20 points1,000 funds a dayRepairs and resupplies foot, heavy foot, wheels, treads, ground transportLose it and you lose
Workshop
Builds units and earns income.
3 defense starsCapture 20 points1,000 funds a dayBuilds foot, heavy foot, wheels, treads, ground transportRepairs and resupplies foot, heavy foot, wheels, treads, ground transport
Dock
Builds and resupplies boats, earns income.
3 defense starsCapture 20 points1,000 funds a dayBuilds naval, naval transportRepairs and resupplies naval, naval transport
Roost
Builds and resupplies fliers, earns income.
3 defense starsCapture 20 points1,000 funds a dayBuilds air, air transportRepairs and resupplies air, air transport
Outpost
Small outpost: generates income.
3 defense starsCapture 20 points1,000 funds a dayRepairs and resupplies foot, heavy foot, wheels, treads, ground transport
Storehouse
Supply cache: generates income.
3 defense starsCapture 20 points1,000 funds a dayRepairs and resupplies foot, heavy foot, wheels, treads, ground transport
Movement costs
Movement points to enter each tile, by movement class. A dash means the class can't go there.
| Terrain | Foot | Heavy foot | Wheels | Treads | Air | Naval | Ground transport | Air transport | Naval transport |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 2 | 1 | 1 | — | 1 | 1 | — | |
| 1 | 1 | 2 | 1 | 1 | — | 1 | 1 | — | |
| 1 | 1 | 3 | 2 | 1 | — | 2 | 1 | — | |
| 2 | 1 | — | — | 1 | — | — | 1 | — | |
| 1 | 1 | 1 | 1 | 1 | — | 1 | 1 | — | |
| 2 | 1 | — | — | 1 | — | — | 1 | — | |
| 1 | 1 | 1 | 1 | 1 | — | 1 | 1 | — | |
| 2 | 1 | — | — | 1 | — | — | 1 | — | |
| — | — | — | — | 1 | 1 | — | 1 | 1 | |
| — | — | — | — | 1 | 2 | — | 1 | 2 | |
| 1 | 1 | 1 | 1 | 1 | — | 1 | 1 | 1 | |
| 1 | 1 | 1 | 1 | 1 | — | 1 | 1 | — | |
| 1 | 1 | 1 | 1 | 1 | — | 1 | 1 | — | |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| 1 | 1 | 1 | 1 | 1 | — | 1 | 1 | — | |
| 1 | 1 | 1 | 1 | 1 | — | 1 | 1 | — | |
| 1 | 1 | 1 | 1 | 1 | — | 1 | 1 | — |
Who moves how
- Foot: Militia
- Heavy foot: Halberdier
- Wheels: Outrider Skylance
- Treads: Charger Warbeast Colossus Hawkbane Catapult Trebuchet
- Air: Hawk Rider Sky Knight Bombardier
- Naval: Galley Diver Flagship
- Ground transport: Caravan Supply Cart
- Air transport: Skyferry
- Naval transport: Raft