Terrain

What every tile does: defense stars, movement costs, income and what it builds.

Terrain decides how far units get and how much damage they take. Each defense star under a defender cuts the damage it takes: by 10% per star at full health (40% on four stars), less as the defender loses health. Fliers get no stars. Properties can be captured by foot soldiers; each one you own pays funds at the start of your turn and repairs and resupplies the units that sit on it.

Tiles

Grass

Open grassland: minimal cover.

1 defense star

Tall Grass

Tall grass: some concealment.

1 defense star

Thicket

Dense woods: good cover, slows vehicles.

2 defense starsHides units in fog

Brambles

Thorny terrain: excellent defense, infantry only.

4 defense stars

Trail

Trodden animal trail: fast movement, no cover.

0 defense stars

Boulder

Large boulder: excellent cover, infantry only.

4 defense stars

Hollow

Hollow stump: provides shelter.

3 defense stars

Creek

Shallow water: slows ground units.

0 defense stars

Pond

Deep water: naval units only.

0 defense stars

Lily Pads

Floating pads on deep water: naval units only, some cover.

1 defense starHides units in fog

Shore

Muddy shore: slow movement, no cover.

0 defense stars

Base

Headquarters: lose it and you lose the battle.

4 defense starsCapture 20 points1,000 funds a dayRepairs and resupplies foot, heavy foot, wheels, treads, ground transportLose it and you lose

Workshop

Builds units and earns income.

3 defense starsCapture 20 points1,000 funds a dayBuilds foot, heavy foot, wheels, treads, ground transportRepairs and resupplies foot, heavy foot, wheels, treads, ground transport

Dock

Builds and resupplies boats, earns income.

3 defense starsCapture 20 points1,000 funds a dayBuilds naval, naval transportRepairs and resupplies naval, naval transport

Roost

Builds and resupplies fliers, earns income.

3 defense starsCapture 20 points1,000 funds a dayBuilds air, air transportRepairs and resupplies air, air transport

Outpost

Small outpost: generates income.

3 defense starsCapture 20 points1,000 funds a dayRepairs and resupplies foot, heavy foot, wheels, treads, ground transport

Storehouse

Supply cache: generates income.

3 defense starsCapture 20 points1,000 funds a dayRepairs and resupplies foot, heavy foot, wheels, treads, ground transport

Movement costs

Movement points to enter each tile, by movement class. A dash means the class can't go there.

TerrainFootHeavy footWheelsTreadsAirNavalGround transportAir transportNaval transport
Grass11211—11—
Tall Grass11211—11—
Thicket11321—21—
Brambles21——1——1—
Trail11111—11—
Boulder21——1——1—
Hollow11111—11—
Creek21——1——1—
Pond————11—11
Lily Pads————12—12
Shore11111—111
Base11111—11—
Workshop11111—11—
Dock111111111
Roost11111—11—
Outpost11111—11—
Storehouse11111—11—

Who moves how