Units

All twenty units: what they cost, how far they move and shoot, and what they're good against.

Every army fields the same twenty units in its own colours; the commanders are what set armies apart. Each unit copies a unit from Advance Wars 2 with the same stats, so the classic names are listed beside the woodland ones.

Ground units are built at workshops, boats at docks and fliers at roosts. Foot soldiers are the only units that can capture. Ranged (indirect) units can’t move and fire in the same turn, but nothing they hit can strike back.

Ground units

UnitAdvance WarsClassCostMoveVisionRangeAmmoStamina
MilitiaInfantryFoot1,000321—99
HalberdierMechHeavy foot3,000221370
OutriderReconWheels4,000851—80
ChargerTankTreads7,000631970
WarbeastMd TankTreads16,000521850
ColossusNeotankTreads22,000621999
HawkbaneAnti-AirTreads8,000631960
CatapultArtilleryTreads6,000512–3650
TrebuchetRocketsTreads15,000513–5650
SkylanceMissilesWheels12,000453–5650
CaravanAPCGround transport5,00062——70
Supply CartAPC (with resupply)Ground transport5,00062——70

Fliers

UnitAdvance WarsClassCostMoveVisionRangeAmmoStamina
SkyferryT CopterAir transport5,00064——99 −2/day
Hawk RiderB CopterAir9,000641699 −2/day
Sky KnightFighterAir20,000951999 −5/day
BombardierBomberAir22,000731999 −5/day

Boats

UnitAdvance WarsClassCostMoveVisionRangeAmmoStamina
RaftLanderNaval transport12,00062——99 −1/day
GalleyCruiserNaval18,000651999 −1/day
DiverSubNaval20,000531670 −1/day
FlagshipBattleshipNaval28,000542–6999 −1/day

See the damage chart for every matchup at once, and terrain for movement costs.