Overview
The Raft is a naval transport unit that doesn't fight. It plays the role of the Lander in Advance Wars, with the same stats. It carries 2 foot or heavy foot or wheels or treads or ground transport units. It burns 1 stamina every day, even standing still, and is lost when it runs out.
Threats
What hits the Raft hardest, in base damage (the stronger of the attacker's weapons).
Movement
Movement points each terrain costs a naval transport unit (6 a turn).
Grass—
Tall Grass—
Thicket—
Brambles—
Trail—
Boulder—
Hollow—
Creek—
Pond1
Lily Pads2
Shore1
Base—
Workshop—
Dock1
Roost—
Outpost—
Storehouse—
Commanders
Commanders whose abilities or powers change the Raft. Every power also gives all units +10% attack and defense, which isn't listed.
| Commander | Effect |
|---|---|
| +10% attack (Super CO Power), +1 movement (Super CO Power) | |
| +1 movement | |
| −10% attack | |
| −30% attack | |
| +25% defense, +1 movement | |
| −10% attack | |
| +30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power) | |
| +1 vision, +1 vision (CO Power), +1 vision (Super CO Power) | |
| −10% attack, +1 movement | |
| +30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power) | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack | |
| +20% attack, +20% defense | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack, +10% defense |