Raft

Sturdy raft that carries troops across water.

Overview

The Raft is a naval transport unit that doesn't fight. It plays the role of the Lander in Advance Wars, with the same stats. It carries 2 foot or heavy foot or wheels or treads or ground transport units. It burns 1 stamina every day, even standing still, and is lost when it runs out.

Threats

What hits the Raft hardest, in base damage (the stronger of the attacker's weapons).

Movement

Movement points each terrain costs a naval transport unit (6 a turn).

  • Grass—
  • Tall Grass—
  • Thicket—
  • Brambles—
  • Trail—
  • Boulder—
  • Hollow—
  • Creek—
  • Pond1
  • Lily Pads2
  • Shore1
  • Base—
  • Workshop—
  • Dock1
  • Roost—
  • Outpost—
  • Storehouse—

Commanders

Commanders whose abilities or powers change the Raft. Every power also gives all units +10% attack and defense, which isn't listed.

CommanderEffect
Dusty+10% attack (Super CO Power), +1 movement (Super CO Power)
Bandit+1 movement
Bjorn−10% attack
Prowler−30% attack
Tusker+25% defense, +1 movement
Rumble−10% attack
Kira+30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power)
Tanuki+1 vision, +1 vision (CO Power), +1 vision (Super CO Power)
Sensei−10% attack, +1 movement
Goro+30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power)
Wriggle+1 movement (CO Power), +2 movement (Super CO Power)
Carapace+10% attack
Hivemind+20% attack, +20% defense
Cinder+1 movement (CO Power), +2 movement (Super CO Power)
Vesper+10% attack, +10% defense