Overview
The Caravan is a ground transport unit that doesn't fight. It plays the role of the APC in Advance Wars, with the same stats. It carries 1 foot or heavy foot unit.
Threats
What hits the Caravan hardest, in base damage (the stronger of the attacker's weapons).
Movement
Movement points each terrain costs a ground transport unit (6 a turn).
Grass1
Tall Grass1
Thicket2
Brambles—
Trail1
Boulder—
Hollow1
Creek—
Pond—
Lily Pads—
Shore1
Base1
Workshop1
Dock1
Roost1
Outpost1
Storehouse1
Transport
Can ride in: Raft
Commanders
Commanders whose abilities or powers change the Caravan. Every power also gives all units +10% attack and defense, which isn't listed.
| Commander | Effect |
|---|---|
| +10% attack (Super CO Power), +1 movement (Super CO Power) | |
| +1 movement | |
| +2 movement (Super CO Power) | |
| −10% attack | |
| +10% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power) | |
| +30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power) | |
| +1 vision, +1 vision (CO Power), +1 vision (Super CO Power) | |
| −10% attack, +1 movement | |
| +30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power) | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack | |
| +20% attack, +20% defense | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack, +10% defense |