Caravan

Covered wagon that ferries foot soldiers.

Overview

The Caravan is a ground transport unit that doesn't fight. It plays the role of the APC in Advance Wars, with the same stats. It carries 1 foot or heavy foot unit.

Threats

What hits the Caravan hardest, in base damage (the stronger of the attacker's weapons).

Movement

Movement points each terrain costs a ground transport unit (6 a turn).

  • Grass1
  • Tall Grass1
  • Thicket2
  • Brambles—
  • Trail1
  • Boulder—
  • Hollow1
  • Creek—
  • Pond—
  • Lily Pads—
  • Shore1
  • Base1
  • Workshop1
  • Dock1
  • Roost1
  • Outpost1
  • Storehouse1

Transport

Can ride in: Raft

Commanders

Commanders whose abilities or powers change the Caravan. Every power also gives all units +10% attack and defense, which isn't listed.

CommanderEffect
Dusty+10% attack (Super CO Power), +1 movement (Super CO Power)
Bandit+1 movement
Ridge+2 movement (Super CO Power)
Bjorn−10% attack
Rumble+10% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power)
Kira+30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power)
Tanuki+1 vision, +1 vision (CO Power), +1 vision (Super CO Power)
Sensei−10% attack, +1 movement
Goro+30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power)
Wriggle+1 movement (CO Power), +2 movement (Super CO Power)
Carapace+10% attack
Hivemind+20% attack, +20% defense
Cinder+1 movement (CO Power), +2 movement (Super CO Power)
Vesper+10% attack, +10% defense