Overview
The Flagship is a naval unit that fires from 2 to 6 tiles away, so it can't move and fire in the same turn and nothing it hits can strike back. It plays the role of the Battleship in Advance Wars, with the same stats. It burns 1 stamina every day, even standing still, and is lost when it runs out.
Attacks
Base damage against full-health targets on open ground, before commanders, luck and terrain. The primary weapon uses ammo (9 shots).
Threats
What hits the Flagship hardest, in base damage (the stronger of the attacker's weapons).
Movement
Movement points each terrain costs a naval unit (5 a turn).
Grass—
Tall Grass—
Thicket—
Brambles—
Trail—
Boulder—
Hollow—
Creek—
Pond1
Lily Pads2
Shore—
Base—
Workshop—
Dock1
Roost—
Outpost—
Storehouse—
Commanders
Commanders whose abilities or powers change the Flagship. Every power also gives all units +10% attack and defense, which isn't listed.
| Commander | Effect |
|---|---|
| +10% attack (Super CO Power), +1 movement (Super CO Power) | |
| −10% attack, −1 range | |
| +20% attack, +1 range, +20% attack (CO Power), +1 range (CO Power), +20% attack (Super CO Power), +2 range (Super CO Power) | |
| −10% attack | |
| −30% attack | |
| +25% defense, +1 movement | |
| −10% attack | |
| +30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power) | |
| +1 vision, +1 vision (CO Power), +1 vision (Super CO Power) | |
| −10% attack | |
| +30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power) | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack | |
| +20% attack, +20% defense | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack, +10% defense |