Overview
The Skyferry is a air transport unit that doesn't fight. It plays the role of the T Copter in Advance Wars, with the same stats. It carries 1 foot or heavy foot unit. It burns 2 stamina every day, even standing still, and is lost when it runs out.
Threats
What hits the Skyferry hardest, in base damage (the stronger of the attacker's weapons).
Movement
Movement points each terrain costs a air transport unit (6 a turn; fliers also ignore terrain cover).
Grass1
Tall Grass1
Thicket1
Brambles1
Trail1
Boulder1
Hollow1
Creek1
Pond1
Lily Pads1
Shore1
Base1
Workshop1
Dock1
Roost1
Outpost1
Storehouse1
Commanders
Commanders whose abilities or powers change the Skyferry. Every power also gives all units +10% attack and defense, which isn't listed.
| Commander | Effect |
|---|---|
| +10% attack (Super CO Power), +1 movement (Super CO Power) | |
| +1 movement | |
| −10% attack | |
| +15% attack, +10% defense, +5% attack (CO Power), +10% defense (CO Power), +5% attack (Super CO Power), +10% defense (Super CO Power) | |
| −30% attack | |
| −10% attack | |
| +30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power) | |
| +1 vision, +1 vision (CO Power), +1 vision (Super CO Power) | |
| +50% attack, +1 movement | |
| +30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power) | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack | |
| +20% attack, +20% defense | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack, +10% defense |