Overview
The Hawkbane is a treads unit that fights at close range, against units on neighbouring tiles. It plays the role of the Anti-Air in Advance Wars, with the same stats.
Attacks
Base damage against full-health targets on open ground, before commanders, luck and terrain. The primary weapon uses ammo (9 shots).
Threats
What hits the Hawkbane hardest, in base damage (the stronger of the attacker's weapons).
Movement
Movement points each terrain costs a treads unit (6 a turn).
Grass1
Tall Grass1
Thicket2
Brambles—
Trail1
Boulder—
Hollow1
Creek—
Pond—
Lily Pads—
Shore1
Base1
Workshop1
Dock1
Roost1
Outpost1
Storehouse1
Transport
Can ride in: Raft
Commanders
Commanders whose abilities or powers change the Hawkbane. Every power also gives all units +10% attack and defense, which isn't listed.
| Commander | Effect |
|---|---|
| +10% attack (Super CO Power), +1 movement (Super CO Power) | |
| +20% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power) | |
| −10% attack | |
| +2 movement (Super CO Power) | |
| −20% attack | |
| −10% attack | |
| +10% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power) | |
| +30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power) | |
| +1 vision, +1 vision (CO Power), +1 vision (Super CO Power) | |
| −10% attack | |
| +30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power) | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack | |
| +20% attack, +20% defense | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack, +10% defense |