Overview
The Galley is a naval unit that fights at close range, against units on neighbouring tiles. It plays the role of the Cruiser in Advance Wars, with the same stats. It burns 1 stamina every day, even standing still, and is lost when it runs out.
Attacks
Base damage against full-health targets on open ground, before commanders, luck and terrain. The primary weapon uses ammo (9 shots); the secondary never runs out.
Primary weapon
Secondary weapon
Threats
What hits the Galley hardest, in base damage (the stronger of the attacker's weapons).
Movement
Movement points each terrain costs a naval unit (6 a turn).
Grass—
Tall Grass—
Thicket—
Brambles—
Trail—
Boulder—
Hollow—
Creek—
Pond1
Lily Pads2
Shore—
Base—
Workshop—
Dock1
Roost—
Outpost—
Storehouse—
Commanders
Commanders whose abilities or powers change the Galley. Every power also gives all units +10% attack and defense, which isn't listed.
| Commander | Effect |
|---|---|
| +10% attack (Super CO Power), +1 movement (Super CO Power) | |
| +20% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power) | |
| −10% attack | |
| −20% attack | |
| −10% attack | |
| −30% attack | |
| +25% defense, +1 movement | |
| −10% attack | |
| +30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power) | |
| +1 vision, +1 vision (CO Power), +1 vision (Super CO Power) | |
| −10% attack | |
| +30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power) | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack | |
| +20% attack, +20% defense | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack, +10% defense |