Galley

Oared warship that hunts divers and flyers.

Overview

The Galley is a naval unit that fights at close range, against units on neighbouring tiles. It plays the role of the Cruiser in Advance Wars, with the same stats. It burns 1 stamina every day, even standing still, and is lost when it runs out.

Attacks

Base damage against full-health targets on open ground, before commanders, luck and terrain. The primary weapon uses ammo (9 shots); the secondary never runs out.

Primary weapon

Secondary weapon

Threats

What hits the Galley hardest, in base damage (the stronger of the attacker's weapons).

Movement

Movement points each terrain costs a naval unit (6 a turn).

  • Grass—
  • Tall Grass—
  • Thicket—
  • Brambles—
  • Trail—
  • Boulder—
  • Hollow—
  • Creek—
  • Pond1
  • Lily Pads2
  • Shore—
  • Base—
  • Workshop—
  • Dock1
  • Roost—
  • Outpost—
  • Storehouse—

Commanders

Commanders whose abilities or powers change the Galley. Every power also gives all units +10% attack and defense, which isn't listed.

CommanderEffect
Dusty+10% attack (Super CO Power), +1 movement (Super CO Power)
Talon+20% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power)
Bandit−10% attack
Grimjaw−20% attack
Bjorn−10% attack
Prowler−30% attack
Tusker+25% defense, +1 movement
Rumble−10% attack
Kira+30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power)
Tanuki+1 vision, +1 vision (CO Power), +1 vision (Super CO Power)
Sensei−10% attack
Goro+30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power)
Wriggle+1 movement (CO Power), +2 movement (Super CO Power)
Carapace+10% attack
Hivemind+20% attack, +20% defense
Cinder+1 movement (CO Power), +2 movement (Super CO Power)
Vesper+10% attack, +10% defense