Diver

Underwater ambusher that strikes unseen.

Overview

The Diver is a naval unit that fights at close range, against units on neighbouring tiles. It plays the role of the Sub in Advance Wars, with the same stats. It burns 1 stamina every day, even standing still, and is lost when it runs out.

Attacks

Base damage against full-health targets on open ground, before commanders, luck and terrain. The primary weapon uses ammo (6 shots).

Threats

What hits the Diver hardest, in base damage (the stronger of the attacker's weapons).

Movement

Movement points each terrain costs a naval unit (5 a turn).

  • Grass—
  • Tall Grass—
  • Thicket—
  • Brambles—
  • Trail—
  • Boulder—
  • Hollow—
  • Creek—
  • Pond1
  • Lily Pads2
  • Shore—
  • Base—
  • Workshop—
  • Dock1
  • Roost—
  • Outpost—
  • Storehouse—

Commanders

Commanders whose abilities or powers change the Diver. Every power also gives all units +10% attack and defense, which isn't listed.

CommanderEffect
Dusty+10% attack (Super CO Power), +1 movement (Super CO Power)
Talon+20% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power)
Bandit−10% attack
Grimjaw−20% attack
Bjorn−10% attack
Prowler−30% attack
Tusker+25% defense, +1 movement
Rumble−10% attack
Kira+30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power)
Tanuki+1 vision, +1 vision (CO Power), +1 vision (Super CO Power)
Sensei−10% attack
Goro+30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power)
Wriggle+1 movement (CO Power), +2 movement (Super CO Power)
Carapace+10% attack
Hivemind+20% attack, +20% defense
Cinder+1 movement (CO Power), +2 movement (Super CO Power)
Vesper+10% attack, +10% defense