Militia

Cheap foot soldiers who hold ground and capture buildings.

Overview

The Militia is a foot unit that fights at close range, against units on neighbouring tiles. It plays the role of the Infantry in Advance Wars, with the same stats. Like every foot soldier, it can capture properties.

Attacks

Base damage against full-health targets on open ground, before commanders, luck and terrain.

Threats

What hits the Militia hardest, in base damage (the stronger of the attacker's weapons).

Movement

Movement points each terrain costs a foot unit (3 a turn).

  • Grass1
  • Tall Grass1
  • Thicket1
  • Brambles2
  • Trail1
  • Boulder2
  • Hollow1
  • Creek2
  • Pond—
  • Lily Pads—
  • Shore1
  • Base1
  • Workshop1
  • Dock1
  • Roost1
  • Outpost1
  • Storehouse1

Transport

Can ride in: Caravan Skyferry Raft

Commanders

Commanders whose abilities or powers change the Militia. Every power also gives all units +10% attack and defense, which isn't listed.

CommanderEffect
Dusty+10% attack (Super CO Power), +1 movement (Super CO Power)
Bandit+20% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power)
Bjorn−10% attack
Rumble−10% attack
Kira+30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power)
Tanuki+1 vision, +1 vision (CO Power), +1 vision (Super CO Power)
Sensei+40% attack
Goro+30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power)
Wriggle+1 movement (CO Power), +2 movement (Super CO Power)
Carapace+10% attack
Hivemind+20% attack, +20% defense
Cinder+1 movement (CO Power), +2 movement (Super CO Power)
Vesper+10% attack, +10% defense