Overview
The Militia is a foot unit that fights at close range, against units on neighbouring tiles. It plays the role of the Infantry in Advance Wars, with the same stats. Like every foot soldier, it can capture properties.
Attacks
Base damage against full-health targets on open ground, before commanders, luck and terrain.
Threats
What hits the Militia hardest, in base damage (the stronger of the attacker's weapons).
Movement
Movement points each terrain costs a foot unit (3 a turn).
Grass1
Tall Grass1
Thicket1
Brambles2
Trail1
Boulder2
Hollow1
Creek2
Pond—
Lily Pads—
Shore1
Base1
Workshop1
Dock1
Roost1
Outpost1
Storehouse1
Transport
Can ride in: Caravan Skyferry Raft
Commanders
Commanders whose abilities or powers change the Militia. Every power also gives all units +10% attack and defense, which isn't listed.
| Commander | Effect |
|---|---|
| +10% attack (Super CO Power), +1 movement (Super CO Power) | |
| +20% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power) | |
| −10% attack | |
| −10% attack | |
| +30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power) | |
| +1 vision, +1 vision (CO Power), +1 vision (Super CO Power) | |
| +40% attack | |
| +30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power) | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack | |
| +20% attack, +20% defense | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack, +10% defense |