Overview
The Halberdier is a heavy foot unit that fights at close range, against units on neighbouring tiles. It plays the role of the Mech in Advance Wars, with the same stats. Like every foot soldier, it can capture properties.
Attacks
Base damage against full-health targets on open ground, before commanders, luck and terrain. The primary weapon uses ammo (3 shots); the secondary never runs out.
Primary weapon
Secondary weapon
Threats
What hits the Halberdier hardest, in base damage (the stronger of the attacker's weapons).
Movement
Movement points each terrain costs a heavy foot unit (2 a turn).
Grass1
Tall Grass1
Thicket1
Brambles1
Trail1
Boulder1
Hollow1
Creek1
Pond—
Lily Pads—
Shore1
Base1
Workshop1
Dock1
Roost1
Outpost1
Storehouse1
Transport
Can ride in: Caravan Skyferry Raft
Commanders
Commanders whose abilities or powers change the Halberdier. Every power also gives all units +10% attack and defense, which isn't listed.
| Commander | Effect |
|---|---|
| +10% attack (Super CO Power), +1 movement (Super CO Power) | |
| +20% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power) | |
| −10% attack | |
| −10% attack | |
| +30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power) | |
| +1 vision, +1 vision (CO Power), +1 vision (Super CO Power) | |
| +40% attack | |
| +30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power) | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack | |
| +20% attack, +20% defense | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack, +10% defense |