Catapult

Hurls stones over obstacles at short range.

Overview

The Catapult is a treads unit that fires from 2 to 3 tiles away, so it can't move and fire in the same turn and nothing it hits can strike back. It plays the role of the Artillery in Advance Wars, with the same stats.

Attacks

Base damage against full-health targets on open ground, before commanders, luck and terrain. The primary weapon uses ammo (6 shots).

Threats

What hits the Catapult hardest, in base damage (the stronger of the attacker's weapons).

Movement

Movement points each terrain costs a treads unit (5 a turn).

  • Grass1
  • Tall Grass1
  • Thicket2
  • Brambles—
  • Trail1
  • Boulder—
  • Hollow1
  • Creek—
  • Pond—
  • Lily Pads—
  • Shore1
  • Base1
  • Workshop1
  • Dock1
  • Roost1
  • Outpost1
  • Storehouse1

Transport

Can ride in: Raft

Commanders

Commanders whose abilities or powers change the Catapult. Every power also gives all units +10% attack and defense, which isn't listed.

CommanderEffect
Dusty+10% attack (Super CO Power), +1 movement (Super CO Power)
Talon−10% attack, −1 range
Ridge+1 range (CO Power), +2 movement (Super CO Power)
Grimjaw+20% attack, +1 range, +20% attack (CO Power), +1 range (CO Power), +20% attack (Super CO Power), +2 range (Super CO Power)
Bjorn−10% attack
Rumble+10% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power)
Kira+30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power)
Tanuki+1 vision, +1 vision (CO Power), +1 vision (Super CO Power)
Sensei−10% attack
Goro+30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power)
Wriggle+1 movement (CO Power), +2 movement (Super CO Power)
Carapace+10% attack
Hivemind+20% attack, +20% defense
Cinder+1 movement (CO Power), +2 movement (Super CO Power)
Vesper+10% attack, +10% defense