Hawk Rider

Mounted raptor that strikes ground troops from above.

Overview

The Hawk Rider is a air unit that fights at close range, against units on neighbouring tiles. It plays the role of the B Copter in Advance Wars, with the same stats. It burns 2 stamina every day, even standing still, and is lost when it runs out.

Attacks

Base damage against full-health targets on open ground, before commanders, luck and terrain. The primary weapon uses ammo (6 shots); the secondary never runs out.

Secondary weapon

Threats

What hits the Hawk Rider hardest, in base damage (the stronger of the attacker's weapons).

Movement

Movement points each terrain costs a air unit (6 a turn; fliers also ignore terrain cover).

  • Grass1
  • Tall Grass1
  • Thicket1
  • Brambles1
  • Trail1
  • Boulder1
  • Hollow1
  • Creek1
  • Pond1
  • Lily Pads1
  • Shore1
  • Base1
  • Workshop1
  • Dock1
  • Roost1
  • Outpost1
  • Storehouse1

Commanders

Commanders whose abilities or powers change the Hawk Rider. Every power also gives all units +10% attack and defense, which isn't listed.

CommanderEffect
Dusty+10% attack (Super CO Power), +1 movement (Super CO Power)
Talon+20% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power)
Bandit−10% attack
Grimjaw−20% attack
Bjorn−10% attack
Prowler+15% attack, +10% defense, +5% attack (CO Power), +10% defense (CO Power), +5% attack (Super CO Power), +10% defense (Super CO Power)
Tusker−30% attack
Rumble−10% attack
Kira+30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power)
Tanuki+1 vision, +1 vision (CO Power), +1 vision (Super CO Power)
Sensei+50% attack
Goro+30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power)
Wriggle+1 movement (CO Power), +2 movement (Super CO Power)
Carapace+10% attack
Hivemind+20% attack, +20% defense
Cinder+1 movement (CO Power), +2 movement (Super CO Power)
Vesper+10% attack, +10% defense