Overview
The Skylance is a wheels unit that fires from 3 to 5 tiles away, so it can't move and fire in the same turn and nothing it hits can strike back. It plays the role of the Missiles in Advance Wars, with the same stats.
Attacks
Base damage against full-health targets on open ground, before commanders, luck and terrain. The primary weapon uses ammo (6 shots).
Threats
What hits the Skylance hardest, in base damage (the stronger of the attacker's weapons).
Movement
Movement points each terrain costs a wheels unit (4 a turn).
Grass2
Tall Grass2
Thicket3
Brambles—
Trail1
Boulder—
Hollow1
Creek—
Pond—
Lily Pads—
Shore1
Base1
Workshop1
Dock1
Roost1
Outpost1
Storehouse1
Transport
Can ride in: Raft
Commanders
Commanders whose abilities or powers change the Skylance. Every power also gives all units +10% attack and defense, which isn't listed.
| Commander | Effect |
|---|---|
| +10% attack (Super CO Power), +1 movement (Super CO Power) | |
| −10% attack, −1 range | |
| +1 range (CO Power), +2 movement (Super CO Power) | |
| +20% attack, +1 range, +20% attack (CO Power), +1 range (CO Power), +20% attack (Super CO Power), +2 range (Super CO Power) | |
| −10% attack | |
| +10% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power) | |
| +30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power) | |
| +1 vision, +1 vision (CO Power), +1 vision (Super CO Power) | |
| −10% attack | |
| +30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power) | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack | |
| +20% attack, +20% defense | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack, +10% defense |