Skylance

Bolt-thrower that skewers flyers at long range.

Overview

The Skylance is a wheels unit that fires from 3 to 5 tiles away, so it can't move and fire in the same turn and nothing it hits can strike back. It plays the role of the Missiles in Advance Wars, with the same stats.

Attacks

Base damage against full-health targets on open ground, before commanders, luck and terrain. The primary weapon uses ammo (6 shots).

Threats

What hits the Skylance hardest, in base damage (the stronger of the attacker's weapons).

Movement

Movement points each terrain costs a wheels unit (4 a turn).

  • Grass2
  • Tall Grass2
  • Thicket3
  • Brambles—
  • Trail1
  • Boulder—
  • Hollow1
  • Creek—
  • Pond—
  • Lily Pads—
  • Shore1
  • Base1
  • Workshop1
  • Dock1
  • Roost1
  • Outpost1
  • Storehouse1

Transport

Can ride in: Raft

Commanders

Commanders whose abilities or powers change the Skylance. Every power also gives all units +10% attack and defense, which isn't listed.

CommanderEffect
Dusty+10% attack (Super CO Power), +1 movement (Super CO Power)
Talon−10% attack, −1 range
Ridge+1 range (CO Power), +2 movement (Super CO Power)
Grimjaw+20% attack, +1 range, +20% attack (CO Power), +1 range (CO Power), +20% attack (Super CO Power), +2 range (Super CO Power)
Bjorn−10% attack
Rumble+10% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power)
Kira+30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power)
Tanuki+1 vision, +1 vision (CO Power), +1 vision (Super CO Power)
Sensei−10% attack
Goro+30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power)
Wriggle+1 movement (CO Power), +2 movement (Super CO Power)
Carapace+10% attack
Hivemind+20% attack, +20% defense
Cinder+1 movement (CO Power), +2 movement (Super CO Power)
Vesper+10% attack, +10% defense