Overview
The Bombardier is a air unit that fights at close range, against units on neighbouring tiles. It plays the role of the Bomber in Advance Wars, with the same stats. It burns 5 stamina every day, even standing still, and is lost when it runs out.
Attacks
Base damage against full-health targets on open ground, before commanders, luck and terrain. The primary weapon uses ammo (9 shots).
Threats
What hits the Bombardier hardest, in base damage (the stronger of the attacker's weapons).
Movement
Movement points each terrain costs a air unit (7 a turn; fliers also ignore terrain cover).
Grass1
Tall Grass1
Thicket1
Brambles1
Trail1
Boulder1
Hollow1
Creek1
Pond1
Lily Pads1
Shore1
Base1
Workshop1
Dock1
Roost1
Outpost1
Storehouse1
Commanders
Commanders whose abilities or powers change the Bombardier. Every power also gives all units +10% attack and defense, which isn't listed.
| Commander | Effect |
|---|---|
| +10% attack (Super CO Power), +1 movement (Super CO Power) | |
| +20% attack, +10% attack (CO Power), +1 movement (CO Power), +30% attack (Super CO Power), +2 movement (Super CO Power) | |
| −10% attack | |
| −20% attack | |
| −10% attack | |
| +15% attack, +10% defense, +5% attack (CO Power), +10% defense (CO Power), +5% attack (Super CO Power), +10% defense (Super CO Power) | |
| −30% attack | |
| −10% attack | |
| +30% attack, +30% defense, +20% attack (CO Power), +20% attack (Super CO Power), +20% defense (Super CO Power) | |
| +1 vision, +1 vision (CO Power), +1 vision (Super CO Power) | |
| +30% attack, −20% defense, +20% attack (CO Power), +50% attack (Super CO Power) | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack | |
| +20% attack, +20% defense | |
| +1 movement (CO Power), +2 movement (Super CO Power) | |
| +10% attack, +10% defense |